Jumat, 11 Mei 2012

[F313.Ebook] PDF Download Three.js Essentials, by Jos Dirksen

PDF Download Three.js Essentials, by Jos Dirksen

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Three.js Essentials, by Jos Dirksen

Three.js Essentials, by Jos Dirksen



Three.js Essentials, by Jos Dirksen

PDF Download Three.js Essentials, by Jos Dirksen

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Three.js Essentials, by Jos Dirksen

Create and animate beautiful 3D graphics with this fast-paced tutorialAbout This Book


  • Acquire thorough knowledge of the essential features of Three.js, explained using comprehensive examples

  • Animate HTML5 elements directly from Three.js using the CSS3 3D renderer

  • Visualize information such as sound and open data in beautiful 3D

Who This Book Is For

If you already know JavaScript and want to quickly learn the essentials of Three.js, this book is for you. No prior knowledge of Three.js, WebGL, 3D modeling, or Math is required.

What You Will Learn

  • Create standard skeletons and animation loops for Three.js projects that support WebGL and CSS3 3D

  • Use textures and materials to their fullest to enhance rendering of an object

  • Apply different types of lighting using the different light sources available

  • Animate geometries, particle systems, and HTML5 elements with Three.js and Tween.js

  • Create procedural and random geometries from scratch

  • Load geometries from external sources and work with Blender as a 3D modeling tool

  • Work with particle systems for advanced visualizations

In Detail

Create beautiful visualizations and 3D scenes using Three.js with this practical, example-rich book. Learn all the core concepts of Three.js, and whether you are targeting mobile devices or desktop browsers, you will gain the necessary skills to build a 3D application and improve web performance.


From setting up a development environment and creating your first Three.js scene, you will quickly dive into more complex scene-making. Discover a variety of possible scenes from how to make a rotating planet with data overlay to mini games. Through these examples, you will be shown an array of skills from using materials, controls, and lighting to creating particle systems and geometries from scratch.


By the end of this book, you'll be able to effectively and confidently create 3D scenes using different lights and materials, create visualizations using particle systems, animate web pages, and incorporate Blender in your 3D workflow.

  • Sales Rank: #1077857 in eBooks
  • Published on: 2014-07-07
  • Released on: 2014-07-07
  • Format: Kindle eBook

About the Author

Jos Dirksen

Jos Dirksen has worked as a software developer and architect for more than a decade. He has quite a lot of experience in a large range of technologies that range from backend technologies, such as Java and Scala, to frontend development using HTML5, CSS, and JavaScript. Besides working with these technologies, he also regularly speaks at conferences and likes to write about new and interesting technologies on his blog. He also likes to experiment with new technologies and see how they can be best used to create beautiful data visualizations, the results of which you can see on his blog at http://www.smartjava.org/. Jos currently works as an enterprise architect for Malmberg, a large Dutch publisher of educational material. He helps to create a new digital platform for the creation and publication of educational content for primary, secondary, and vocational education. Previously, he worked in many different roles in the private and public sectors, ranging from private companies such as Philips and ASML to organizations in the public sector, such as the Department of Defense. Jos has already written a book on Three.js named Learning Three.js: The JavaScript 3D Library for WebGL,Packt Publishing, which is an in-depth description of all the features Three.js provides. Besides his interest in frontend JavaScript and HTML5 technologies, he is also interested in backend service development using REST and traditional web service technologies. He has already written two books on this subject. He is the co-author along with Tijs Rademakers of Open-Source ESBs in Action, Manning Publications, an action book that was published in 2008. In 2012, he published a book on how to apply SOA Governance in a practical manner, titled SOA Governance in Action, Manning Publications.

Most helpful customer reviews

4 of 4 people found the following review helpful.
Good book if you're just curious to see some Three.js code, but it doesn't offer much more
By D. T. Schaefer
Three.js Essentials provides a starting point for anyone curious about how to leverage the WebGL standard using the Three.js JavaScript library. The book consists of seven detailed examples with explanations of how they work. Unfortunately, these explanations are light on detail, making the treatment of this subject somewhat superficial.

It’s not necessarily bad to be superficial, however. Clearly, one advantage is that you quickly get introduced to some of the details so that you can get a taste for the level of difficulty involved in creating a moderately functional Three.js application.

The bad news is that too many details get left out, leaving you wondering what’s hidden behind the curtain. For example, on page 79 the author states, “Note that we set the sortParticles property to true. You should always do this whenever you change the vertices (or the position of the vertices) of the system to make sure that they are rendered correctly and don’t result in weird overlapping artifacts.” There’s no other explanation. The author is essentially saying, “Just do this, or you’ll get weird results.” Unfortunately the book has too many of these kinds of statements, and one has to struggle to remember the rules without understanding the context or the underlying reasons.

Despite its terseness, the book manages to present some examples that are nothing less than awesome. For example, the author shows how you can tie graphic attributes to audio sound, allowing you to enjoy listening to Star Wars theme music while watching a fabric of “Particles” bounce in sync with the music. Additionally, the final chapter walks you through the steps of exporting graphics from the Blender 3D modeling software package and processing them in Three.js. This is really useful if you are in need of a good 3D graphics development environment for your Three.js models.

Overall, the book is a worthwhile read if you’re curious as to what you can do with Three.js and want some good examples to help understand the associated level of difficulty in developing such applications. It is by no means thorough enough to serve as a programmer’s reference, however. It doesn’t even present a tutorial on 3D spatial coordinates, which would serve as a good first step for a serious Three.js programmer. Nor does the book comment on use cases for Three.js, which would help you decide whether or not to use it for your next project. It is because of this lack of sufficient detail and practical context that I cannot give the book five stars.

3 of 3 people found the following review helpful.
difficult to follow if you don't have any background with Three.js
By Peter J. Hanus
Three.js Essentials (PACKT Publishing, http://www.packtpub.com/three-js-essentials/book), by Jos Dirksen, proved to be one of the tougher reads I've done in a while. When I agreed to review it, I believe PACKT was aware I had no experience nor knowledge of either Three.js or WebGL, or 3-D modelling period. (As a disclaimer, I received a free copy of this book in exchange for this review). I tackled this book from the perspective of someone with years of web development experience, solid knowledge of JavaScript, but having nothing in my background related to WebGL. And that's what my review will reflect.

In the book's preface, in a section titled "Who this book is for", it states:

"This book is for developers who already know JavaScript and want to get *acquainted* [empasis added] with Three.js. ... All you need to know is some basic JavaScript and HTML."

"Acquainted" is an interesting choice of words and can be interpreted in a number of ways, I suppose. If what was intended was you'll come out of reading this book with a basic understanding of what Three.js is about and capable of, then I suppose this book succeeds at that. If it means that a user, such as myself, will come out of this feeling comfortable I could tackle my own projects with it, I'm much less certain that's the case.

The book is highly dependent on supplementary code samples you can either download from the Packt website or retrieve from GitHub. The book uses this code by highlighting parts of it to explain how to build a number of projects that make up the individual chapters. Where I had issues was the book did not present how to entirely build the projects, making it essential for you to often look between the code examples and what was being described in the book. To learn Three.js from this book I think you'd have to be extremely driven and willing to do a lot of digging beyond what is presented in the book, diving into the code examples (and not necessarily with guidance from the book), and other resources such as the online documentation. At that point, though, you're not really learning from the book.

The impression I do get from reading the book is if you have some background in Three.js, or similar library, then you may find the book useful and find some of the techniques explained here to provide some "Oh cool! There's something neat I can do!" moments. But if you are like me, an experienced web developer with no WebGL knowledge, I recommend you look elsewhere.

0 of 0 people found the following review helpful.
Great introduction to web 3D graphics with Three.js
By Maciej
Three.js Essentials by Jos Dirksen (published by PacktPub) is a great introduction to using Three.js library that enables you to render interactive 3D graphics in modern web browsers.
Rendering 3D in browsers without plugins become available thanks to WebGL API that has been implemented in all major browsers on desktop computers as well as on mobile ones.
Using the API is complicated so the best way to get it running is by using library that takes care of browser differences and gives you unified methods for dealing with common tasks. The best choice is the open source library Three.js and book by Jos Dirkson is the best introduction for this.

Author walks through all essential steps needed to build a 3D scene in a browser.
Every chapter of the book presented in the form of tutorial with accompanying code examples teaches basic techniques and shows direction for further exploration.
First chapters shows how to establish basic 3D scenes with lighting and controls, followed by creating models and adding textures, normal maps, specular maps and more.
Next you will learn how to create geometries programmaticaly with help of 3rd party tools like trees or noise generators.
On top of this author teaches you how to use Three.js to visualize Audio Data with particle system.

Book covers also CSS3DRenderer that allows building 3D views with CSS3 3D Transformations instead of WebGL Renderer.

Last chapter describes basic workflow for exporting models and animations from Blender - 3D modelling open source tool. Blender combined with Three.js enables you to bring 3D models and animations to a browser very quickly. For example this is a great way for bringing 3D scanned models into your website.

Step by step tutorials from the book help you understanding how Three.js works and quickly build skills needed to use it on your own projects.
Only drawback I found while going through the book is that you can find missed steps while going through more advanced tasks, so you have to dive into JavaScript examples attached to the book to find differences between consecutive lessons.
On the other hand if you have basic understanding of JavaScript you will find these in no time and this excercise will help you better understand Three.js

In my opinion this book is a great start for everyone interested into bringing 3D to web. I would recommend this book for webdevelopers that want to expand their skill set, 3D deisgners that would like to present their models directly on the web and gamedevelopers researching replacement for plugin based (Flash, Unity) 3D rendering in browsers.
Think about the possibilites for combinig web 3D with upcoming technologies like Google Cardboard or Samsung VR that will possibly bring 3D viewing experience to casual users.

See all 7 customer reviews...

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